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The Monolith

Baldum

Tank
Wins
53 %
Appearance
0.5 %
KDA
8.4
.
Poise

Attack damage

Ability effects

Difficulty

Base Growth
HP 3483 + 278.3
Attack 168 + 9.5
Defense 113 + 27.1
Resistance 50 + 8.5

Hero   tips

Baldum is very good at crowd control, especially with his ultimate. However, he is quite weak against ranged heroes.
passive
Hulking
Baldum's physique grants him 18% bonus armor. His normal attacks deal an additional 20 (+3) magic damage.
skill 1
Wild Charge
Mana cost: 60
Baldum dashes forward a short distance, dealing 175 (+84) (+33) physical damage to enemies along the way. He stops when he runs into an enemy hero, then swings his totem and tosses the hero behind him, dealing additional physical damage equal to 8% of the target's maximum HP and slowing the target by 90% for 1 second.
skill 2
Wild Stomp
Mana cost: 0
Baldum stomps the ground, dealing 50 (+50) (+7) physical damage to enemies nearby (monsters take double damage) and slowing them by 30%. Enemies affected by the stomp deal 25% less physical damage to Baldum for 1 second. The cooldown of this ability is reduced by 0.2 seconds when it hits an enemy hero or a monster.
skill 3
Wild Prison
Mana cost: 100
Baldum smashes his totem into the ground, reducing the movement speed of the enemies on along the crack by 50% for 1.5 seconds and those at the end area by 90% for 0.6 seconds. The ground then collapses after 0.5 seconds and traps all enemies in the target area for 3 seconds, rendering them immobile. Enemies stepping into the target area will suffer a 30% movement speed loss for 0.5 seconds. Imprisoned enemies take 400 (+84) (+33) physical damage, are stunned briefly and slowed by 50% for 2 seconds after they are freed.
Punish
summoner 1
Deals 800 true damage to nearby minions and monsters and stuns them for 1 second.
Execute
summoner 2
Instantly attacks a nearby enemy hero and deals damage equal to 16% of the HP the enemy hero has lost as true damage.

Hero   Story

He had bones like steel and muscles like boulders. He was stout, righteous and agile, with strength that rivaled the gods.

All centaurs were born warriors, and Baldum was the most impressive of them all. He was a legend of the savage eras, not only bearing witness to the beginning and end of the war between Humans and Afata and the two Darkness Invasions, but also faithfully guarding all living beings on the Moonlight Plains with his Cosmic Totem.

The mystical Cosmic Totem, known to have seen it all from the very birth of the universe, was actually an Andura Shard, holding the power of time. It was how Baldum remained immortal, never to decay or die despite all the decades that had passed. However, the Totem's powers protected Baldum only and no one else—thus, he was doomed to watch his clan, his people, depart from the living world one by one through the years, leaving Baldum as the only centaur in Athanor.

For a long period, people believed that Baldum was but an ancient myth, and even most inhabitants of the Elborne Woods were unsure whether Baldum was still alive. Not until Volkath, the Dark Lord, made his comeback with his Lokheim army, were the mortals able to truly see him with their very own eyes. He had his back towards everyone, but seeing him fight his way against the swarms of Lokheim was enough to raise the morale of all Afata troops, who lived the rest of their lives with the image of this magnificent warrior engraved in their minds.

After I buried my last relative, I ran twelve laps around the crypt according to our clan customs. My forefathers said that by making the ground quake with our hooves, we would awaken Mother Earth, who would come call her children home.

I've been to many funerals in my life—too many, but that was the most lonely one. No clan members ran at my side, no clan members sang the dirge with me. The whistling wind was my only companion. That, and the Cosmic Totem in my arms.

That was when Y'bneth brought me a gift from the Tree of Dawn—a segment of its roots. I planted it on the burial grounds of my people, to commemorate the brave battles they had fought.

Y'bneth was skilled indeed. It was a mere root then, but he cultivated it into the Verno Woods we see now.

Through chatting with Baldum after the battle, people finally learned more about his tragic past. The Y'bneth he mentioned was, in fact, the Ancient Treefolk who brought the Verno Woods to life. He brought to Baldum not only a gift from the Tree of Dawn but also a request: for him to head towards the glacial wildlands to the north of the Moonlight Plains and stand guard over the Abyssal Fissure near the foot of the sacred Mt. Orpheus.

That was how Baldum spent the past thousand years—all alone, in the abandoned wildlands, desolate and friendless. At one point, he nearly forgot that he was once a warrior. With the memory buried deep, he simply sat there, reminiscing about the good old days when he and his clan members ran around, laughing, under the orange sunsets. But as soon as the Lokheim showed signs of abnormal activity and the flames of war neared his homeland, the born warrior immediately regained the battle instincts that ran deep in his blood.

These woods sprouted from land fertilized with the flesh and blood of my clan. Every flower, every tree, is my family. As long as I am alive and breathing, you dirty wretches shall not pass!