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Vulpis Ignis

Fennik

Marksman
Wins
46.2 %
Appearance
1.1 %
KDA
6.7
.
Poise

Attack damage

Ability effects

Difficulty

Base Growth
HP 3007 + 194.2
Attack 161 + 16.8
Defense 87 + 18.1
Resistance 50 + 8.5

Hero   tips

Fennik can clear lanes quickly thanks to his Hidden Weapons passive. Combined with his normal attacks, his abilities make him very efficient in the jungle. Try to trigger the explosion from Thief's Mark by attacking the enemy with a normal attack after marking them 4 times. This will deal a massive amount of damage to enemies in the area.
passive
Hidden Weapons
When a normal attack hits an enemy, the projectile explodes and deals area damage to surrounding minions and monsters. Fennik has a slightly longer attack range than any other marksman with positioning abilities.
skill 1
Thief's Mark
Mana cost: 60
Fennik increases his attack speed by 25% and places a mark on an enemy or building. The mark explodes around the target after 4 seconds, dealing area-wide 160 (+80) physical damage. Fennik's normal attacks deal an extra 160 (+80) physical damage on marked targets. The mark explodes immediately after reaching 4 stacks.
skill 2
Rolling Lightning
Mana cost: 0
Fennik rolls forward and reduces enemies' movement speed by 50% for 2 seconds (during which he cannot be targeted), and deals 80 (+107) physical damage to enemies in his path. Traces of lightning on the path deal 30 (+40) physical damage to enemies every 0.25 seconds.
skill 3
Chain Hammer Cyclone
Mana cost: 130
Fennik throws a flail to create a thunder cyclone that lasts for 6 seconds, reducing enemies' movement speed by 50% for 1 second while dealing 80 (+56) physical damage to them and adding stacks of Thief's Mark every 0.5 seconds. Enemies within the center of the thunder cyclone also take double damage.
Punish
summoner 1
Deals 800 true damage to nearby minions and monsters and stuns them for 1 second.
Flicker
summoner 2
Teleports your hero a short distance.

Hero   Story

“Trust me, thieving's a promising career!”

Fennik believed that all professions had their values and reasons for existing. Which was why he stood by the belief that, since he was a thief, he should be the best of them all. Go big or go home, right? This was how Fennik became renowned in the field—his “masterpieces” included the Great Heist of the Luxis City Treasury and the Theft of the Secret Treasures of Fort Alchemy.

It was one of Fennik’s principles to never leave empty-handed. He was not one to fail, whether when robbing a bank or simply picking some pockets on the street. Of course, if it turned out that his unfortunate target was dirt-poor, he would not only return what he had stolen afterwards but also add a little something to go with it, which was quite a pleasant surprise for the victim.

“A charity act? Nah, I just want my piggies to be well-fed before I butcher ‘em,” Fennik would say. You see, Fennik’s second rule was to never leave the target without means to survive, and the first rule was to aid those in poverty so that they might have a good life someday. After all, the more rich people there were, the more targets to steal from, right? Fennik trusted that raising the life quality of the general public would surely lead to a broader scope of development for those of his trade, and pointlessly accumulating riches would only mean more competition in the thieving industry. “If we thieves become richer than everyone else, we won’t have any targets to steal from except each other, no?”

A notorious scoundrel known by all on the Moonlit Plains, Fennik was in fact a better fighter than a strategist, which was saying something as he was quite the strategist. At a young age, he had already out-ranked many of his predecessors on the Wanted List of the Federation of the Free, and eventually even snagged the top spot on the ranking. Even the great Officer Locke couldn’t figure out what to do about him.

“Jeez, relax! I’m here for the loot, not your life!”