Zill is able to avoid damage from abilities when using Tornado, so use it at opportune moments. Make sure you attack enemy heroes again after marking them 3 times as normal attacks trigger additional damage when a target has 3 marks.
Zill's abilities place Marks of the Wind on their targets when dealing damage. At 3 stacks, enemy movement speed is reduced by 80% for 0.5 seconds. The Marks last for 5 seconds.
When Zill's normal attacks deal damage to targets with 3 marks, Wind Shift's cooldown is immediately reset, and the targets take an additional 150 (+0) magic damage.
Zill's normal attacks deal additional 40 magic damage (+50 for monsters).
Mana cost: 65
Zill tosses his scythes forward, dealing 200 (+0) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds.
The scythes then fly back to Zill and deal 300 (+0) magic damage to all enemies in their paths.
Mana cost: 0
Zill blinks to the target location and deals 260 (+0) magic damage to nearby enemies.
Mana cost: 120
Zill turns into a tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300 (+0) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form.
Deals 800 true damage to nearby minions and monsters and stuns them for 1 second.
Instantly attacks a nearby enemy hero and deals damage equal to 16% of the HP the enemy hero has lost as true damage.
The roar of the storm signals your demise!
History tells of many heroes who broke free of the constraints of gravity and flew through the air. However, none of them were ever able to attain the free, unfettered flight of a bird. The reason for this is Zill, a lethal danger hidden in the seemingly peaceful skies. The embodiment of the wind element, Zill can not only conjure devastating storms, but can also form the wind into razor-sharp blades that tear through even the toughest of enemy defenses.
In the great war, Zill slaughtered dozens of marauding demons, earning him fame and admiration throughout the land. His remarkable martial exploits brought him status and influence. However, no one could understand why he refused the title of Guardian of the Forest of Shadows. He simply stated that the trappings of glory are incompatible with his free-spirited nature.
When you need me, I will sever the heads of your enemies, tear them limb from limb, and drink their blood. But the free wind should never be shackled. That was the explanation he gave to Queen Tel'Annas. His unwavering loyalty and selflessness won the Queen's respect and trust. Before entering her slumber, she awarded Zill the right to exercise free will. Although this did not require him to undertake any specific duties, it allowed him complete access to the collective resources of the Forest of Shadows.
Following this episode, Zill gradually faded from the public's attention. Other than the fairy Krixi who occasionally sensed his presence, no one else saw any trace of him. For a time, people completely forgot all about the hero who ruled the skies in the days of old. However, on the day of the Queen's awakening, Zill was the first to return to her side. For a thousand long years, Zill had given up the freedom he so desired to keep a silent vigil over the slumbering Tel'Annas. This was his way of repaying the unconditional trust she had placed in him.