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The Terror


48.3 %
0.3 %

Attack damage

Ability effects


Base Growth
HP 3370 + 270.4
Attack 168 + 11.5
Defense 100 + 22.1
Resistance 50 + 8.5

Hero   tips

Kil'Groth's Gore Lord removes control effects and makes Kil'Groth temporarily immune to them, so remember to activate this ability when an enemy is trying to control you. Target enemy heroes when you use Sea Spear so the cooldown is reduced.
The Fanatic
Each normal attack increases Kil'Groth's attack speed by 6-10% (scales with hero level), stacks up to 5 times. Kil'Groth's 3rd normal attack has a longer attack range.
skill 1
Sea Spear
Mana cost: 50
Kil'Groth charges forward, dealing 100 (+109) physical damage to enemies along the path and slowing their movement speed by 25% for 1.5 seconds. The cooldown is reduced by 4 seconds when it hits enemy heroes.
skill 2
Enraged Spear
Mana cost: 0
Once this ability is learned, Kil'Groth's 3rd normal attack deals an additional 75 (+50) magic damage. This bonus is not effective when the ability is active. When the ability is activated, every normal attack in the next 4 seconds deals an additional 50 (+42) magic damage. For each target Kil'Groth hits, his HP is restored by 45 (+33). The amount is increased by 150% if an enemy hero is hit.
skill 3
Gore Lord
Mana cost: 120
Kil'Groth immediately gains 5 stacks of Fanatic, removing all control effects for the next 4 seconds. The duration is extended by 0.3 seconds each time his normal attack hits an enemy hero, up to 3 seconds. Also, his movement speed is increased by 80% for a short period.
summoner 1
Deals 800 true damage to nearby minions and monsters and stuns them for 1 second.
summoner 2
Instantly attacks a nearby enemy hero and deals damage equal to 16% of the HP the enemy hero has lost as true damage.

Hero   Story

The blood red sea roiled and boiled with fury.

Kil'Groth was the ruler of the seas, where rage served as the only way to survive. Survival of the fittest was the normal natural order, but Kil'Groth's fanaticism stemmed from a complete disregard for balance in the food chain. The only thing he cared about was instilling the fury of killing in all sea creatures. As for what they killed, well, that was up to them.

Relentless slaughter served as the source of power of Kil'Groth's rage. Fresh blood diffusing into the seas aroused swarms upon swarms of deep sea predators which then filled the gaps left in the food chain. Such intense rage power was intoxicating for the demons.

Taara, commander of the Fallen, wielded her hammer like the coming of a cyclone. She used the power of absolute zero ice to freeze the ocean surface. The water, which was heated by fresh blood, cooled and even Kil'Groth felt the effects. His pride, however, did not allow him to flee a fight. His raging will blazed and freed Kil'Groth from his icy confines. He picked up his massive sea blade and began his last charge towards the intruder.

Many hundreds died at Kil'Groth's hands, but, under the command of Taara, the flood of the Fallen drowned him like a massive tidal wave. When the bloody battle ended, the dying Kil'Groth lacked the strength to even hold his weapon. In fact, if Cresht hadn't led the beast army to the rescue, Kil'Groth may have died there and become a legend in his own right.

However, Kil'Groth recovered from his wounds and ended up joining the Forest of Shadows array to show his gratitude as well as exact revenge. The furious Kil'Groth refused to follow orders from anyone. If any of the Fallen dared to insult him, his rage would finish them in an instant.